Frozen Light - a 3D first person adventure platform game. We're hoping to incorporate some horror elements as well. The player can create bridges of light to cross hazards and throw cubes to slow down and damage enemies. We would ideally like for the player to experience some passive story through each level, mostly told through the environment. The project is in its infancy, and we would love to hear any comments, questions, or suggestions you have for us. Email us at [email protected].
Change Log V0.05
-Player can press 1 to switch to light bridge placement body
-Player can press 2 to switch to cube throw mode
-"Power" counts down the correct amount on left click. On right click it is restored.
-Dog follows player. Can press F to force it to follow immediately.
-Rocks
-Terrain
-Lava vertex shader
-Light trail
Planned Features and Things to Tweak
-Player movement speed
-Add hand animation
-Hand texturing
-More enemies
-Death on fall damage
-Main menu
-Level selection - or sandbox mode
-Level endpoints
-Darker more thematic levels
-Box collisions
-Dog collisions
-Boxes slow player
-Multiplayer?
-Bridge despawn animation
Change Log V0.05
-Player can press 1 to switch to light bridge placement body
-Player can press 2 to switch to cube throw mode
-"Power" counts down the correct amount on left click. On right click it is restored.
-Dog follows player. Can press F to force it to follow immediately.
-Rocks
-Terrain
-Lava vertex shader
-Light trail
Planned Features and Things to Tweak
-Player movement speed
-Add hand animation
-Hand texturing
-More enemies
-Death on fall damage
-Main menu
-Level selection - or sandbox mode
-Level endpoints
-Darker more thematic levels
-Box collisions
-Dog collisions
-Boxes slow player
-Multiplayer?
-Bridge despawn animation